The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Satchels to go through metal roof rust.
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Information accurate as of.
Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
These walls can easily be soft side pickaxed with 7 metal pickaxes pickaxe.
Tool quantity time fuel sulfur.
12 gauge incendiary shell 1 000.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
This guide is a work in progress and constantly updated to coincide with the patches and changes that happen to the game.
Unreliable raiding tool that can be used to destroy player made buildings for the purpose of entering other players bases and looting them.
38 min 9 sec 12 500.
16 min 55 sec 2 780.
12 gauge buckshot 477.
6 min 36 sec 13 400.
42 sec 240 11 200.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
12 gauge slug 1 250.
30 min 29 sec 20 000.
Once a satchel charge has been stuck to an object it will automatically arm itself.
Satchel charges do ridiculous damage to roofs.
49 sec 40mm he grenade.
8 min 27 sec 1 390.
If you are able to hit stone walls on the soft side through a window using a spear then you can easily raid someone s window floor and potentially go deep.
14 min 31 sec 4 770.
Hey guys thanks for watching.
Be careful with your wall placements in your base as you could be easily soft side pickaxe raided.
Question was in my base when i heard satchel charges on the roof and thought they were just screwing with me but they did insane damage to the stone roof and they blew in with 5 6 satchel charges.